Welcome back to another update for our game, Court of the Crimson King! In this post, we are going to be covering our second round of iteration.
The first issue we aimed to fix that was brought up during our first round of playtesting was that the pacing of the battles felt too slow. To fix this issue, we adjusted the damage that monsters do so that monsters would die in fewer turns, which speeds up the overall pace of the battle. After implementing this change for the second round of playtesting, our testers felt that the battles were pretty well paced.
A smaller and more broad change that we implemented after getting complaints was tuning the game UI to fit together nicer. Clashing fonts and UI styling weren’t sitting well with our testers after our first round, so we went back and adjusted everything to fit sensibly.
The last big change that we implemented between playtests was the addition of a quest log. This was a highly requested feature after the first round of playtesting, and the reason is clear. The quest log should improve the overall ease of playing for new players. This feature was liked by our second iteration playtesters.
Well, that’s all for our section on our second iteration of playtesting. We hope that everyone is excited for the game’s launch!